Tuesday, March 19, 2019
The moral cost of video games Essay -- Analysis, Matthew Devereux
With a huge projected blind alternate my perspective of the world a fill out me, I startinged right into the immersive drive of acting one of the most realistic war bet ons on the market peal of Duty Modern Warfare 2. Inside a blooming(a) world of smoke, smog, and tall abandoned houses, adrenaline rushed through my wiz and tensed my body with excitement as I followed a aggroup of nine through a maze of doorways and alleys. I quickly confounded track of them and I hid at the end of a small dead(p) alley while I waited for something to move or make a sound. The sounds of action were in the distant but this bunker, which seemed like an ideal hide place, caught my attention. When I was going to run towards the bunker, movement to my right made me jump and with a terribly aimed press stud, I fired the majority of a round from my machine gun at my target until I eventually shot and killed it. Headshot huge words flashed for a second in the middle of the screen making me hungr y for my next kill. A child having this same immersive experience would get used to destructing all these monsters, and will ruthlessly learn to ready everyone else aside and focus on themselves winning (MC 10). Children would become selfish as they venture into a virtual world where accumulating grenades and throwing them into mobs of people actually builds up a higher score. There is no right or ravishonly success or failure (MC 13). Because of the obscene offense of tv set stakes, there should be a fresh genre of moving picture games with authentic moral aspects.In Matthew Devereuxs essay The moral cost of video games, he describes this horrible game called Manhunt 2 as a game where the player has to sneak up on innocent victims and use a garden spade to kill and deca... ...eract positively with other characters to accomplish a jet goal can teach people values such(prenominal) as teamwork and positive interaction with others. Having a concept in a game where players self lessly work together to achieve a common goal is a much better construction of a game than the point hoarding of kills.Throughout the gaming community, a genre should be created that casts out immorality and replaces it with an integrity that fulfills the players immersive experience. With the terrible immorality of video games as a blame for the Littleton Shootings, children are being confine from their media and entertainment. Instead of having mostly immoral games, game developers should create new and immersive games with good values. A new generation of games with undeniable ethics, including but not glamorizing violence, should dominate the gaming industry.
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